WebNov 12, 2024 · 为了控制何时加载资源,可使用 TSoftObjectPtr (或 TSoftClassPtr )模板类型来软引用资源(或 UClass 类型)。 软引用的工作方式与硬引用一样,可直接关联对应的资源(或 UClass 类型),在编辑器中界面表现是一样,可通过拖拽、下拉框或箭头选择要关联 … WebApr 21, 2024 · TSoftClassPtr vs TSubclassOf for UObjects That Always Exist. Hello and thanks! Right when my game starts it creates a large data tree of UObjects that serve as …
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WebDec 9, 2024 · FSoftObjectPath,FSoftClassPath,FSoftObjectPtr,TSoftObjectPtr,TSoftClassPtr在UE4 4.18之后的使用变动在UE4 4.18版本之前,资源的路径软引用采用的FStringAssetReference,FStringClassReference,FAssetPtr,TAssetPtr,TAssetSubclas... Web对于其他几个智能指针TSoftObjectPtr,TSoftClassPtr其实也就是FSoftObjectPtr的针对模板子类或UClass的特殊版本。 FLazyObjectPtr 还有一个智能指针,和FSoftObjectPtr差不多,但不常用,只有在开发编辑器时才会用到。 read sunstone online
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WebContribute to unico-inc/AnyValuePluginDoc development by creating an account on GitHub. WebMar 6, 2024 · CreateDefaultSubobject always felt a bit hacky to me because you can’t assume that during your class its constructor another class constructor already ran. I do use the UDeveloperSettings class all the time to set default classes in using TSoftClassPtr / TSoftObjectPtr, which I then retrieve in my constructors without errors. WebFeb 19, 2024 · Table of Contents Introduction Hard references The complications of hard references Size Map Creating hard references Hard references on variables Hard references on function nodes Hard reference cost conclusion How to avoid expensive hard references Soft references Check class without hard reference Casting Interfaces Conclusion: … read sun tzu art of war online free